Technology
Poetry in the Digital Age
Can
electronics charm the elusive muse of poetry?
Poetry is
arguably one of the most intimate and spiritually connecting forms of
public communication that humanity has yet devised, an art that speaks
from one heart to another. Is there any place for a computer in this
relationship?
To
judge from the crude verse-generating programs one might typically
stumble across on the Internet ("Poetry CreatOR" or "RoboPoem," for
instance)—which spew programmed textual nonsense—the answer is a
resounding No. But there are many ways in which the computer has
succeeded in bringing new inspiration to writers and new ways to connect
with audiences.
The computer enables the
artist (poet) to communicate with more than text, adding images,
movement, and sound; this capability is affecting both writing and the
reader's experience, argues literary scholar Maria Engberg of Uppsala
University in Sweden.
"The way digital poetry
experiments with language raises questions and challenges conceptions of
literature that were formed by printed books," she says.
Experimentation is not new
to poets: Even the constraints of the printed page permitted visual
enhancements through the arrangement of words on a page and the
additions of illustrations; adding music to words creates songs. The
multimedia age permits and encourages new ways of approaching poetic
communication, such as three-dimensional installations in virtual
reality, which invite direct participation of the reader/viewer.
English-speaking poets John
Cayley, Stephanie Strickland, and Thomas Swiss are among those whose
work Engberg has analyzed. Cayley's multimedia piece "riverIsland" uses
video editing to morph words and letters, creating what he calls "a
navigable text movie with sound."
"Reading becomes one way to
use the poem," says Engberg, "and the reader becomes an active
do-player. But the poems can also eliminate that possibility, leaving
the reader to be a viewer looking at the digital poem."
Similarly, the interactive
poem "City of Bits" by Thomas Swiss incorporates vibrant graphics mimic
an urban landscape that invites the reader/participant to "stroll" from
one page to the next by clicking on an icon of a walking man.
Traditionalists may be
intimidated by Cayley's detailed instructions for navigating the digital
poem, but others may appreciate the opportunity to experience a poetic
grace in a digital environment too often dominated by the more violent
sensibilities of gaming. —Cynthia G. Wagner
Sources: Uppsala
University, P.O. Box 256, SE-751 05 Uppsala, Sweden. Web site
www.uu.se ."riverIsland" by John
Cayley,
http://homepage.mac/com/shadoof/net/in/riverisland.html.
"City of Bits" by Thomas
Swiss,
http://bailiwick.lib.uiowa.edu/swiss/cob/index.html#
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